From Video Game to Real-World Engineering
As a video game enthusiast, I was inspired by the automated Turrets from Prey, a sci-fi action game set aboard an alien-infested space station. These Turrets act as the station’s main defense system.
Drawing from their design, I set out to build a functional, real-world version.
This is my first major engineering project, started in September 2024 and still in development.
This section documents the key challenges, mistakes, and what I’ve learned along the way.
Lesson Learned:
Glue made the parts fragile and hard to adjust or repair. I found this out the hard way when I tried to modify the Turret and ended up tearing part of it off.
Screws or clips would’ve made the structure stronger and easier to work with.
Some of the first motors I used were too weak or broke during testing, which cost time and money.
Lesson Learned:
Planning and selecting the right components early on is crucial. This mistake pushed me to improve my 3D modeling, optimize designs, and better match parts to real-world performance needs.
As shown in the image, one gear failed because the motor was too strong and I hadn’t used the correct gear head.
I often printed parts only to realize they didn’t fit or work as intended. Some designs lacked proper planning, leading to reprints and wasted material.
Lesson Learned:
I gained a much better understanding of how to design for 3D printing—learning to use supports wisely, plan around structural needs, and reduce unnecessary plastic use.
I didn’t plan for cables, so they ended up loosely hanging or glued in place—messy, unprofessional, and prone to damage.
Lesson Learned:
Cable management should be part of the design from the start. Adding channels or compartments keeps things tidy, more durable, and easier to maintain.